My Netgear router that I wrote about previously is acting up again. I’m seeing the same symptoms as before: dropped connections, etc. I know it’s the router because:
When web pages stop loading, I can’t access the router itself either (at 192.168.1.1). Once webpages start loading again, I can also access the router.
I’m seeing no slowdowns [...]
Maybe I should start a new Gallery dedicated to Team Fortress 2 rendering glitches. I saw these glitches tonight:
This engineer’s dispenser is showing the same type of glitching that I’ve seen before.
This is a new one: There should be water in the bottom of this sewer. Instead, all we see is wireframe polygons [...]
I spotted this story today:
DENVER – A gun belonging to the pilot of a US Airways plane went off as the aircraft was on approach to land in North Carolina over the weekend, the first time a weapon issued under a federal program to arm pilots was fired, authorities said Monday.
The “accidental discharge” Saturday aboard [...]
I recently acquired a used Sigma SD10 and several lenses. This is exciting, as I can now get into “serious” photography with a digital camera. My Sony DSC-W1 is a great little digital camera, but like any point-and-shoot, it doesn’t offer the control that a good SLR does. I do own an SLR, a Minolta [...]
As a followup on my previous post, I managed to capture more Team Fortress rendering glitches last night.
The polygons in this sniper are all facing in odd directions. Notice the two long, thin polygons going down and to the left.
This sniper’s head and rifle butt seem fine, but the rest of him is [...]
I just ran across this blog post that nicely demonstrates why concealed carry is a good thing:
I became vaguely aware of two scruffy young men behind us as I stopped to look for traffic in preparation of entering the parking lot. They stayed behind us, rather than coming alongside.
I handed Little Darling her bag and [...]
I’ve been seeing more and more rendering glitches in Team Fortress 2 on my ATI X800 XT recently. The glitches always happen to characters or buildings only; the environment always renders correctly. Polygons will either stretch to infinity (sometimes as few as one, or every polygon in a character model), or they’ll “fan”, facing [...]