As a followup on my previous post, I managed to capture more Team Fortress rendering glitches last night.
The polygons in this sniper are all facing in odd directions. Notice the two long, thin polygons going down and to the left.
This sniper’s head and rifle butt seem fine, but the rest of him is being stretched to infinity. What’s with the hook floating over his head?
I was running ATITool while playing last night, and saw the following temperatures in the log:
2008-03-07 22:50:34 I Temperature: GPU: 83.3°C GPU environment: 63.0°C
2008-03-07 22:50:44 I Temperature: GPU: 83.4°C GPU environment: 63.0°C
2008-03-07 22:50:54 I Temperature: GPU: 83.4°C GPU environment: 63.0°C
This seems pretty hot. Is it too hot for the graphics card?
Another factor is making me think that temperature is the culprit: when I switched out of the game to save my screen capture, the card temperature would drop. This is expected, since the game’s graphics aren’t rendered when the game is minimized:
2008-03-07 22:52:39 I Temperature: GPU: 82.8°C GPU environment: 62.0°C
2008-03-07 22:52:49 I Temperature: GPU: 69.3°C GPU environment: 62.0°C
2008-03-07 22:52:59 I Temperature: GPU: 67.0°C GPU environment: 62.0°C
When I switched back to the game, with the card now much cooler, the graphics returned to normal. It looks like I need to start shopping for a cooling solution.
I also saw this, which is probably a bug in the game. Unlike the glitches above, this is the only time I’ve seen this:
This soldier moved around the map and fired his weapons, but there was no animation: his arms and legs didn’t move. It was like fighting alongside a floating mannequin. Only his eyes were still animated, adding to the creepiness factor.