As a followup on my previous post, I managed to capture more Team Fortress rendering glitches last night.

Team Fortress render glitch 2 The polygons in this sniper are all facing in odd directions. Notice the two long, thin polygons going down and to the left.

Team Fortress render glitch 3 This sniper’s head and rifle butt seem fine, but the rest of him is being stretched to infinity. What’s with the hook floating over his head?

I was running ATITool while playing last night, and saw the following temperatures in the log:

2008-03-07 22:50:34 I Temperature: GPU: 83.3°C GPU environment: 63.0°C
2008-03-07 22:50:44 I Temperature: GPU: 83.4°C GPU environment: 63.0°C
2008-03-07 22:50:54 I Temperature: GPU: 83.4°C GPU environment: 63.0°C

This seems pretty hot. Is it too hot for the graphics card?

Another factor is making me think that temperature is the culprit: when I switched out of the game to save my screen capture, the card temperature would drop. This is expected, since the game’s graphics aren’t rendered when the game is minimized:

2008-03-07 22:52:39 I Temperature: GPU: 82.8°C GPU environment: 62.0°C
2008-03-07 22:52:49 I Temperature: GPU: 69.3°C GPU environment: 62.0°C
2008-03-07 22:52:59 I Temperature: GPU: 67.0°C GPU environment: 62.0°C

When I switched back to the game, with the card now much cooler, the graphics returned to normal. It looks like I need to start shopping for a cooling solution.

I also saw this, which is probably a bug in the game. Unlike the glitches above, this is the only time I’ve seen this:
Team Fortress soldier glitch This soldier moved around the map and fired his weapons, but there was no animation: his arms and legs didn’t move. It was like fighting alongside a floating mannequin. Only his eyes were still animated, adding to the creepiness factor.

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