Fortunately, switching out of TF2 long enough to save the screenshot seemed to resolve the problem, at least temporarily — the break gave the video card a chance to cool down.
My TF2 glitches, now available as a gallery!
In pursuit of my Team Fortress glitching, I’ve added a PCI slot cooler to my computer — the Antec VCool. In general, a PCI slot cooler mounts into one or two PCI slots (the VCool occupies two), and either draws air into the case or exhausts hot air out of the case. The VCool, positioned [...]
A test of Wordpress 2.5’s new Gallery functionality, using my favorite subject as of late: Team Fortress 2 rendering glitches!
Sigh.
Maybe I should start a new Gallery dedicated to Team Fortress 2 rendering glitches. I saw these glitches tonight:
This engineer’s dispenser is showing the same type of glitching that I’ve seen before.
This is a new one: There should be water in the bottom of this sewer. Instead, all we see is wireframe polygons [...]
Continue reading about More fun with Team Fortress rendering glitches
As a followup on my previous post, I managed to capture more Team Fortress rendering glitches last night.
The polygons in this sniper are all facing in odd directions. Notice the two long, thin polygons going down and to the left.
This sniper’s head and rifle butt seem fine, but the rest of him is [...]
Continue reading about More Team Fortress 2 rendering glitches
I’ve been seeing more and more rendering glitches in Team Fortress 2 on my ATI X800 XT recently. The glitches always happen to characters or buildings only; the environment always renders correctly. Polygons will either stretch to infinity (sometimes as few as one, or every polygon in a character model), or they’ll “fan”, facing [...]